Narnian Badger
- -2 Str, +6 Dex, +4 Con, -4 Int
- Small: As a Small creature, a badger gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
- Badger base land speed is 30 feet. Badgers can also burrow (15 feet)
- Bonus Feat: Track.
- Low-Light Vision: A badger can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Scent: A badger can detect opponents within the given range (double range if the scent is upwind, one-half range if it is downwind) and may take a move-equivalent action to determine the direction of a scent. If an odor source, such as an opponent, is within 5 feet, the badger can pinpoint that source. Badgers can use the scent ability to track an enemy by smell.
- Natural Attack (2 Claws 1d2 and Bite 1d3)
- Rage: A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
- Quadruped: As a quadruped, a badger is unable to use weapons or armor made for humanoids. A badger can equip barding specifically created for an animal, but such armor costs twice as much as similar armor made for a humanoid of his size.
- Automatic Language: Common, Badger.
- Favored Class: Fighter. A multiclass badger’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
Narnian Bear (Black)
Racial Abilities
- +4 Str, +2 Con, -4 Int, -2 Cha. The bear's Strength and Constitution increase as it gains levels in the bear class.
- Medium: As Medium creatures, bears have no special bonuses or penalties due to their size.
- Bear land speed is 30 feet.
- Low-Light Vision: A bear can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Natural Attacks (2 Claws 1d4 and Bite 1d6)
- +5 Natural Armor
- Quadruped: As a quadruped, a bear is unable to use weapons or armor made for humanoids. A bear can equip barding specifically created for an animal, but such armor costs twice as much as similar armor made for a humanoid of his size.
- Automatic Language: Common, Bear.
- Favored Class: Bear. The best multiclassing choices for a bear are fighter and barbarian.
Class Features
All of the following are class features of the bear class.
- Feats: A bear recieves one feat at 1st level and another at 4th level. After 4th level, it gains feats normally according to its effective character level (the total of its Hit Dice, level adjustment, and class levels).
- Scent: Bear's have a keen sense of smell. Beginning at 2nd level, it can detect opponents within the given range (double range if the scent is upwind, one-half range if it is downwind) and may take a move-equivalent action to determine the direction of a scent. If an odor source, such as an opponent, is within 5 feet, the bear can pinpoint that source. Bears can use the scent ability to track an enemy by smell.
- Skill Bonus: A black bear gains a +4 racial bonus on Swim checks.
Level |
Hit Dice |
Base Attack |
Fort |
Ref |
Will |
Skill |
Special |
1st |
1d10 |
+1 |
+1 |
+0 |
+0 |
(2+Int)x4 |
+4 Swim |
2nd |
1d10 |
+1 |
+1 |
+0 |
+0 |
- |
Scent |
3rd |
2d10 |
+2 |
+2 |
+0 |
+0 |
(2+Int)x4 |
+2 Dex, +2 Wis |
4th |
2d10 |
+2 |
+2 |
+0 |
+0 |
- |
+2 Con, +2 Dex |
5th |
3d10 |
+3 |
+3 |
+1 |
+1 |
(2+Int)x4 |
+2 Str |
Narnian Beaver
- +2 Con, -2 Dex
- Beaver land speed is 20 feet. Beavers have a swim speed of 40 feet.
- Small: As a Small creature, a beaver gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
- Scent: A beaver can detect opponents within the given range (double range if the scent is upwind, one-half range if it is downwind) and may take a move-equivalent action to determine the direction of a scent. If an odor source, such as an opponent, is within 5 feet, the beaver can pinpoint that source. Beavers can use the scent ability to track an enemy by smell.
- Natural Attack (2 Claws 1d2)
- Stability: A beaver gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
- Scurry: A beaver that is unencumbered and wearing light or no armor, can run on all fours. Scurrying doubles the creature's base speed for all purposes. A beaver cannot scurry if it is carrying anything in its hands or is in any way encumbered.
- +2 racial bonus on Craft checks that are related to wood.
- Hold Breath: A beaver can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning.
- A beaver has a +8 racial bonus on any Swim checks to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
- Favored Class: Fighter. A multiclass beaver's fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
Narnian Cheetah
Racial Abilities
- +2 Dex, -2 Int, +2 Wis, -2 Cha. The Cheetah's Dexterity, Strength, and Constitution increase as it gains levels in the bear class.
- Medium: As Medium creatures, cheetahs have no special bonuses or penalties due to their size.
- Cheetah land speed is 50 feet.
- Low-Light Vision: A cheetah can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Natural Attack (Bite 1d6 and 2 Claws 1d2)
- +1 Natural Armor
- Quadruped: As a quadruped, a cheetah is unable to use weapons or armor made for humanoids. A cheetah can equip barding specifically created for an animal, but such armor costs twice as much as similar armor made for a humanoid of his size.
- Automatic Language: Common, Cat.
- Favored Class: Cheetah. The best multiclassing choices for a cheetah are ranger and rogue.
Class Features
All of the following are class features of the cheetah class.
- Feats: A cheetah recieves one feat at 1st level and another at 4th level. After 4th level, it gains feats normally according to its effective character level (the total of its Hit Dice, level adjustment, and class levels).
- Scent: Cheetah's have a keen sense of smell. Beginning at 2nd level, it can detect opponents within the given range (double range if the scent is upwind, one-half range if it is downwind) and may take a move-equivalent action to determine the direction of a scent. If an odor source, such as an opponent, is within 5 feet, the cheetah can pinpoint that source. Cheetah can use the scent ability to track an enemy by smell.
- Sprint: At third level, a cheetah gains the ability to sprint. Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.
- Trip: At fourth level, a cheetah learns to take down its prey. A cheetah that hits with a claw or bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Level |
Hit Dice |
Base Attack |
Fort |
Ref |
Will |
Skill |
Special |
1st |
1d8 |
+1 |
+0 |
+1 |
+0 |
(2+Int)x4 |
+2 Dex, +2 Str |
2nd |
2d8 |
+2 |
+0 |
+2 |
+0 |
(2+Int)x4 |
+2 Dex, +2 Con, Scent |
3rd |
2d8 |
+2 |
+0 |
+2 |
+0 |
- |
+2 Con, +2 Str, Sprint |
4th |
3d8 |
+3 |
+1 |
+3 |
+1 |
(2+Int)x4 |
+2 Dex, +2 Str, Trip |
Narnian Fox
- +6 Dex, -4 Str, -2 Con
- Medium: As Medium creatures, foxes have no special bonuses or penalties due to their size.
- Fox base land speed is 40 feet.
- Bonus Feat: Weapon Finesse.
- Natural Attack (Bite 1d4)
- +1 Natural Armor.
- Low-Light Vision: A fox can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Scent: A fox can detect opponents within the given range (double range if the scent is upwind, one-half range if it is downwind) and may take a move-equivalent action to determine the direction of a scent. If an odor source, such as an opponent, is within 5 feet, the fox can pinpoint that source. Foxes can use the scent ability to track an enemy by smell.
- Quadruped: As a quadruped, a fox is unable to use weapons or armor made for humanoids. A fox can equip barding specifically created for an animal, but such armor costs twice as much as similar armor made for a humanoid of his size.
- Favored Class: Rogue. A multiclass fox’s rogue class does not count when determining whether he takes an experience point penalty for multiclassing
Narnian Mouse
- -6 Str, +4 Dex
- Small: As a Small creature, a rat gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use.
- Rat base land speed is 20 feet.
- Low-Light Vision: A rat can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Scent: A rat can detect opponents within the given range (double range if the scent is upwind, one-half range if it is downwind) and may take a move-equivalent action to determine the direction of a scent. If an odor source, such as an opponent, is within 5 feet, the rat can pinpoint that source. Rats can use the scent ability to track an enemy by smell.
- Natural Attack (Bite 1d3).
- Scurry: A rat that is unencumbered and wearing light or no armor, can run on all fours. Scurrying doubles the creature's base speed for all purposes. A rat cannot scurry if it is carrying anything in its hands or is in any way encumbered.
- Bonus Feat: Weapon Finesse.
- Automatic Language: Common, Rat.
- Favored Class: Rogue. A multiclass rat’s rogue class does not count when determining whether he takes an experience point penalty for multiclassing